About
Portfolio
Projects
Technical Artist specializing inreal-time rendering, shaderdevelopment, and enginearchitecture. Bridges art andengineering through efficient toolcreation and stylized renderingsystems. Experienced in Unity andC++/DirectX graphics programmingwith focus on optimization andcreative problem-solving.
As a Swedish citizen, I am comfortably prepared for potential relocation within Sweden, if required.
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Languages

Swedish
Mandarin
Cantonese
English
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Skills

DirectX
C++
OpenMaya C++ API
C#
Python
PyMEL
MEL
HLSL
Kotlin
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Softwares

Unity
Unreal Engine
Maya
Zbrush
Photoshop
Substance Painter
Android Studio
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Experiences

Technical Artist - Kavalri Games - Equestrian Mobile Project

2023 Agu - 2026 Jan
• Designed a dual-pass stylized hair shader with fulllighting support, enabling artists to flexibly adjusttone, gradient, highlight width, and surface noisedirectly in materials.
• Co-developed with designers a highly customizedDecal-based procedural pattern system, inspired byreal-world horse genetics, generating decals andbaking them into optimized textures for mobileruntime.
• Built Unity editor tools for pattern preview andtexture baking, improving artist iteration speed andreducing resource size.
• Created a mask-merging utility and optimized UIrendering to improve memory efficiency on low-enddevices.
• Supported stylized mobile VFX production, andenvironmental interactions designed for real-timeuse on mobile hardware.
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Game Developer - Kavalri Games - Unreleased Projects

2024  - 2025
• Developed a modular animation and skeletalsystem for dynamic mount customization withprocedural bone retargeting.
• Built scene baking tools improving low-end deviceperformance.
• Implemented in-app purchases with secure servervalidation.
• Extended Unity’s pipeline to supportpost-processing and shader effects on UI elements.
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Stranded Engineers (Student project) (winner of Creative Coast GCC 2023)

2022.08.29 - 2022.12.12
Using C++ and DirectX11:
• Created skeletal animation system and forward kinematic.
• Normal map shader.
• Created fbx mesh importer using Assimp.
• Developed GPU particle systems with Compute shaders for various effects.
• Created highlighting, trail and atmospheric visual effects.
• Created shader for Blinn Phong lighting.
• Used Poisson sampling to achieve soft shadows.
• Dynamic subdivision and smoothing of meshes using geomery shaders.
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Using DirectX tool kit:
• Created game UI system, render interface and text.
• Add Xbox controller support.
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UI interface design and production using Photoshop and Affinty photo.
Used Maya's human IK and Mixamo to create skeletal animations.
Used Substance Painter to create textures for meshes.
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The Lair (Student Project)

2022.04.07 - 2022.06.03
Using C++ and DirectX11:
• Created shader for Phong lighting.
• Utilized Compute shaders for GPU-based particle, halo, and collision effects.
• Optimized deferred rendering by reducing GPU texture, format, size and usage.
• Employed FBX SDK to convert FBX mesh data into custom binary format.
• Created Resource management system.
• Designed a dungeon random generation system.
• Used DirectX tool kit to create game UI system, render interface and text.
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Educations

Bachelor Of Technical Artist for Games at Blekinge Institute of Technology

2020 sep - 2023 jun
Karlskrona, Sweden
2D Concept and material shading courses.
3D Modelling, Sculpting, Rendering and Animation classes.
Construct Maya plugins and tools, using MEL,PyMel and Maya C++ API.
3D programing, custom graphics engine and optimize technique.
Simulated studio environment for developing games.

ETG (Equestrian the game):

Pinto Pattern and Facemarking Shader

Runtime Texture Baking/Optimizations

Hair/Mane Shader

Editor Tools:

Game Items Editor

Horse Head/Face Marking Editor

Runtime Baking Preview Editor

Unreleased Project:

Fantasy Horses

VFX

Fantasy Horses

Real-Time Maya Scene Viewer Using Maya C++ API

This plug-in uses Circular Buffer, Maya Callback and Shared Memory technologies to transfer Maya scenes and render them in real-time in Gameplay3D.
github.com/nightcorelv/Maya_Viewer

Animation Transfer Maya Plug-in using PyMEL

Animation transfer Maya plugin in PyMEL, supports transferring whole skeleton or individual part.
github.com/nightcorelv/Animation_Transfer_Maya_Plug-in_using_PyMEL

Custom OBJ exporter Maya Plug-in using PyMEL

Custom maya OBJ export plugin with global and local space support, using PyMEL.
github.com/nightcorelv/Custom_OBJ_exporter_Maya_Plug-in_using_PyMEL

Bounding Box Maya Plug-in using MEL

Model Bounding Box Generator using MEL, support AABB, OBB and Sphere bounding boxes.
github.com/nightcorelv/Bounding_Box_Maya_Plug-in_using_MEL

Action Based State Machine For Unity

This project is still under development and it is an Action-based state machine.
github.com/nightcorelv/Action_Based_State_Machine_For_Unity

Dynamic Snow Material For Unreal Engine 5

Adjustable Unreal Engine 5 dynamic snow material, with support for falloff, intensity and hardness.
github.com/nightcorelv/Dynamic_Snow_and_Lava_Material

Lava Overlay Material For Unreal Engine 5

Simple adjustable lava overlay material for Unreal Engine 5.
github.com/nightcorelv/Dynamic_Snow_and_Lava_Material

Dissolve effect for Unreal Engine 5

Simple adjustable Dissolve effect overlay material for Unreal Engine 5.
github.com/nightcorelv/Dynamic_Snow_and_Lava_Material

Ice material for Unreal Engine 5

Simple adjustable Ice material for Unreal Engine 5.
github.com/nightcorelv/Dynamic_Snow_and_Lava_Material

Stranded Engineers (Student project)
(winner of Creative Coast GCC 2023)

Stranded Engineers is a team based online multiplayer party game. Produced in the BTH "Large Game Project" course using a self-developed game engine based on DirectX11.
github.com/nightcorelv/Stranded_Engineers

Itsy Bitsy Race (Unity Project)

Unity racing game demo, with three vehicles for players to choose, including mini-maps and speedometer and other HUD.
github.com/nightcorelv/Itsy-Bitsy_Race_Unity_project

The Lair (Student project)

The Lair - A third person dungeon crawler game with a randomized map. Produced in the BTH "Small Game Project" course using a self-developed game engine based on DirectX11.
github.com/nightcorelv/The_Lair

Sea Pirates(Student Project)

Sailing Game, LBS game awards 2016 winners for Best Design and Best Graphics
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